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When removed from view, removed from existence

Curated by Doreen A. Rios

Flowing through the real and the ideal, digital creation meets an urge for structuring multiple narratives that seek the impossible. From image editing to virtual reality approaches, digitally based artwork tend to have share a very advantageous and unsual capability: ubiquity. The term ubiquity has been used since the 16th century and was strictly attached to religious connotations. However, since the creation of the World Wide Web this term has also been used to define the flow of digital data. This new virtual world has granted art the ability of being in various places simultaneously. This exhibition puts together the artwork of 7 Mexican artists who have seen in new media, and more specifically, in the internet a way to “translate all input into binary structures so they can be stored, transferred, or manipulated” (Lunenfeld, 1999) and have also pushed barriers within the interaction of the viewer and the consumption of their artwork. Working in collaboration with the Winchester School of Arts, the exhibition will take place from 19/01/17 to 9/02/17 both online (via DAD dad.digital and anti-materia.org) and offline in the foyer of West Side building. A catalogue will be created as a special issue of LARMAGAZINE and will be available online in February 2017.

Fabric of Space

Virtual Reality, 360° video, animation, colour, mute Run Time - 0.52 min An architectural reinterpretation of West Side building at WSA. This piece looks to create a kinetic sculpture that wouldn’t be able to exist outside the virtual reality boundaries. The usage of space as a canvas to develop emotions, to experience a close encounter with impossible shapes, textures and colours. LATS imitates the environment of the gallery and inserts a large scale digital sculpture that disrupts the white cube by creating new visual sensations. * From his formation as an architect, LATS started to experiment with 3D design software exploring generative worlds in search of new aesthetics and phenomenological experiences, yet instead of exploring the exterior, he submerges in the deep dimensions of the virtual microcosms. Starting with the research of the settings and algorithms of virtuality, his artwork focuses in understanding the physical reality that surrounds us and intervening in the latent potential of matter. Installed in the utopia of a limitless computational universe, LATS and the computer co-generate universes inhabited by organisms in constant mutation. In his most recent artworks this living creatures emerge in the dystopic scenario of the metropolitan area of Mexico City.

Exist, 2016

Video, color, mute Run time 5.00 min Life, death, the meaning of the self these are the themes surrounding this visual experience that dives into the intimacy of the artist. Mónica is interested in communicating her most deep, dark feelings through her artwork. In a very subtle way she creates a proper atmosphere to talk about identity, death and the complex path of life. How social media influences our decisions and how we interact with the so-called real world afterwards. * Graduated from the Bachelor in Digital Art and Multimedia Business in Centro de Estudios Superiores de Diseño de Monterrey (CEDIM). Mónica has focused her personal production in the use of virtual platforms. Taking as inspiration the internet's aesthetics and filtering them through a delicate and incisive eye is how the artist has developed most of her artwork. The details inside every single one of her pieces have made clear that she doesn't focus in one particular topic, instead she gives each of her pieces a particular essence that works as an individual tale. From 3D modelling, going through digital video and also collage is how these artists shows us her most intimate thoughts. With colours, shapes and scenarios she manages to consolidate a series of micro universes that contain life. Her first solo exhibition was MONADIC-NOMADIC, curated by Francisco Benítez, which was integrated by projects that refer back to the definition of the post-human, as well as a wide range of questions that revolve around digital identity and its effects over the multiple perceptions we have of what's real and what's digital. She's currently living and working in Monterrey, Mexico and she keeps expanding her artwork to unknown paths that adopt the shape of a recurrent thought that will later become lines walking towards new horizons.

Ancient Future Discovery I, 2016

Augmented reality app, printed textile (please note the video seen on DAD is not artist's contribution) The discovery a future ruin, a place that once saw human activity and has become an empty space which still has a hold on human aesthetics. Nature takes over everything, the green reign commands and shapes the new interactions between the real world with the virtual world. A sculpture that the audience can explore and inhabit, in a similar fashion of Pre-hispanic archaeological sites, this piece plays with the idea of what’s been human-made and the choices we don’t seem to make once we send our creations free to live in the wild. * Salvador Loza is a new media artist, DJ and writer. He explores distortions of reality in technology, human behaviour, architecture, politics, and art history. His work has been exhibited in blogs like Cloaque.org and in countries like Canada, Italy, México, England, U.S, France and Germany. In 2014 he started a 3D net art gallery called VNGRAVITY that pushes the limits of the white cube exhibitions making new virtual spaces every show. Work Reviews in: Creators Project, La Tempestad, Vice, Revista Código, ARTE (Germany & France) Hyperallergic, Prosthetic Knowledge, among others.

Triptych on the melancholy after the Anthropocene, 2016

Video, colour, sound, image rendering Run time 2.19 min A dystopic view inside a world where machines have taken over and nature grows free around them. A breath of fresh air, a passionate story about life after subscribing to the idea of common knowledge. A new way of shaping society without consumption, a new way of interaction that can’t hide any in deep thoughts. The Chtulhucene era where machines learn from what has been left behind. * Artist and creator of Uncurated, initiative that has looks for creating contexts of mixed reality, design experiences and speculate about what's coming after the digital era that's about to end; co-founder of Vngravity, 3D digital gallery that creates virtual landscapes regularly; and ambassador and part of the curatorial team of the global biennale The Wrong - New Digital Art Biennale. His artwork has been presented in spaces in China, Germany, France, USA, Canada, Brazil and Mexico. He has also been featured in magazines and journals such as 益舒雜誌 Yi-Shu Journal of Contemporary Chinese Art / ARTCO China, The Creators Project, R-U-IN?S, Eco Futurism Corporation, Art F City, Fractal, Ibero 90.9, Thvndermag, La Tempestad, Revista Código, Metapolítica The Future of Storytelling, Hyperallergic, Trust Magazine London-Akoya Books, New Media Caucus, Rhizome, Notimex, and others.

Alice & Bob Love Son, 2016

Digital Video, 2 Channels, Colour, Sound, extracts from Schneier's Applied Cryptography Run time - 9.05 min A Zero Knowledge Proof is a cryptographic protocol that stablishes a method to proof that a certain statement is correct, without showing anything else than the veracity of the declaration. Alice and Bob resemble a conversation between two machines that need to set ground in a common point. The flow of information that seems to create a constant steam of subjective entities that won’t manage to speak the same language. An ode to language and everything that lies in between, everything that might get lost in translation. * His artistic practice focuses in the imminent disorientation of the viewer facing massive consumption contents; generating artworks with mixed temporalities inside the spectrum of what's real and what's virtual. He studied the Bachelor in Arts in La Esmeralda and curatorial studies in the San Carlos Academy, Mexico. His artwork has been featured in various exhibitions such as: Uncurated, Mexican Pavilion inside The Wrong New Digital Art Biennale (Mexico City, 2015), Ways of Something III, Photographer’s Gallery (London, 2015), Everything is connected, Green is Gold (Copenhaguen, 2014), VNGRAVITY, Museo Universitario del Chopo (Mexico City, 2014), Reprise, Casa Maauad (Mexico City, 2013), Winter is Coming, NETER (Mexico City, 2013), Re-cover, Casa del Lago (Mexico City, 2011) and Work in Progress, The Ivan Gallery (Calgary, 2010). Inside his curatorial work, we can find a series of exhibitions such as Bearsation (2011) and Disenchanted Flesh (2014) in the Museum of Cuernavaca, México. He was awarded the first edition of the Adidas Border scholarship and his artwork is part of the collection of the Alberta College of Art, Canada.

New Testament, 2016

Video, animation, 3D model, sound, colour Run time 1.00 min Three levels of the self: cartoons, religion and political gossip. These three levels of life come together through the creation of a genderless avatar that talks to the viewer about loneliness and self-constructed statements that questions the whole idea of identity. The artist uses personal experience to build the scenarios presented in this audio-visual piece and creates a deep conversation with the audience. * Graduated from the Bachelor in Animation and Digital Art by the Tecnológico de Monterrey. He was selected as part of the first generation of the Program of Initiation to Artistic Practice (PIPA) imparted by Centro ADM. His work has been close to the video in diverse formats with a special focus in real-time video manipulation, video mapping and expanded cinema. He takes as a starting point the social dynamics that become affected by the digital manipulation of audio visual contents, identity explorations through image and the different levels that post-production imply.

The Grantham Tomb, 2016

Video edition, found footage, 3D print, artificial metallization Run Time 1.20 min A brief ode to the algorithm, this Smartphone edited pieces are a cinematographic essay on how we gain information online. The way we approach certain topics by filtering them through our daily feed, how we choose which information is real and which is fake. This video essays are proof of the immediate reaction we have to the topics we research online, while it makes an obvious pick on how absurd some of the results might be. * Graduated from the Bachelor in Communication Science by the Tecnológico de Monterrey Campus Mexico City. He performed his first exhibitions in the independent gallery Casa Maauad as well as taking part in the gallery's booth inside Material Art Fair (Mexico) and Untitled (Miami). He was selected for doing an art residence in Farm Cultural Park, Italy where he filmed the last part of a trilogy, which contains two short films and a movie, that has been selected for various festivals and has been screened in exhibition spaces. He focuses in creating a dialogue between digital iconography and the reutilization of diverse processes of object materialization. Salazar explores the possibility of creating an interaction between materials and visual references with new production techniques. 3d printed emojis, paintings and engravings made by a laser cut machine and the exploration of cinematographic language are the result of Miguel Angel's artwork. He's currently working in the art atelier Torschlusspanik.

St Hugh of Lincoln, 2016

Video edition, found footage, 3D print, artificial metallization Duration 1.20 min A brief ode to the algorithm, this Smartphone edited pieces are a cinematographic essay on how we gain information online. The way we approach certain topics by filtering them through our daily feed, how we choose which information is real and which is fake. This video essays are proof of the immediate reaction we have to the topics we research online, while it makes an obvious pick on how absurd some of the results might be. * Graduated from the Bachelor in Communication Science by the Tecnológico de Monterrey Campus Mexico City. He performed his first exhibitions in the independent gallery Casa Maauad as well as taking part in the gallery's booth inside Material Art Fair (Mexico) and Untitled (Miami). He was selected for doing an art residence in Farm Cultural Park, Italy where he filmed the last part of a trilogy, which contains two short films and a movie, that has been selected for various festivals and has been screened in exhibition spaces. He focuses in creating a dialogue between digital iconography and the reutilization of diverse processes of object materialization. Salazar explores the possibility of creating an interaction between materials and visual references with new production techniques. 3d printed emojis, paintings and engravings made by a laser cut machine and the exploration of cinematographic language are the result of Miguel Angel's artwork. He's currently working in the art atelier Torschlusspanik.

Alfred Lord Tennyson, 2016

Video edition, found footage, 3D print, artificial metallization Run time 1.20 min A brief ode to the algorithm, this Smartphone edited pieces are a cinematographic essay on how we gain information online. The way we approach certain topics by filtering them through our daily feed, how we choose which information is real and which is fake. This video essays are proof of the immediate reaction we have to the topics we research online, while it makes an obvious pick on how absurd some of the results might be. * Graduated from the Bachelor in Communication Science by the Tecnológico de Monterrey Campus Mexico City. He performed his first exhibitions in the independent gallery Casa Maauad as well as taking part in the gallery's booth inside Material Art Fair (Mexico) and Untitled (Miami). He was selected for doing an art residence in Farm Cultural Park, Italy where he filmed the last part of a trilogy, which contains two short films and a movie, that has been selected for various festivals and has been screened in exhibition spaces. He focuses in creating a dialogue between digital iconography and the reutilization of diverse processes of object materialization. Salazar explores the possibility of creating an interaction between materials and visual references with new production techniques. 3d printed emojis, paintings and engravings made by a laser cut machine and the exploration of cinematographic language are the result of Miguel Angel's artwork. He's currently working in the art atelier Torschlusspanik.